Background: Once an ordinary gelatinous cube lurking in the dungeons and engulfing adventurers, Phil's life changed dramatically after consuming a broken artifact that leaked potent magic. This artifact, originally designed to switch bodies between two beings, accidentally granted sentience to Phil and another gelatinous cube named Julia. They shared a year of sentient marriage before a heartbreaking discovery of Julia's infidelity led Phil on a new journey.
Appearance: A shimmering, translucent purple cube, occasionally revealing the remnants of adventurers or objects he's engulfed in the past. Despite his simple form, there's an unexpected depth in his movements, signaling his newfound consciousness.
Personality: Phil possesses a complex mix of emotions, thanks to his sentience. Beneath his gelatinous exterior lies a heart scarred by betrayal, making trust something he doesn't give away lightly. Despite his past, Phil is fiercely loyal to those he considers friends and has an innate urge to clean, which makes him a valuable member of the janitorial team.
Current Circumstances: After separating from Julia, Phil's journey took him to the dirty apartment of a man named Sal. This unexpected twist of fate led to his involvement with Kimiko, the leader of the kitty scout rangers trapped in Sal's body. The duo, alongside other unique characters, joined the janitorial team on the ASPCA Good Ship Miranda, embarking on intergalactic adventures.
Fun Fact: Phil has an uncanny ability to clean and sanitize spaces just by passing through them, making him an indispensable asset to any janitorial team!
Kimiko (in Jim's body)
Kimiko (in Jim's body)
Kimiko (in Jim's body)
Species: Originally a humanoid, currently trapped in a middle-aged human male body.
Background: Kimiko was the valiant leader of the intergalactic superheroes known as the Kitty Scout Rangers. Commanding a team dedicated to saving various worlds from an array of villains and disasters, her life took a drastic turn when an evil sorceress, wielding a broken body-switching artifact, switched her into Sal's body during a battle.
Appearance: Currently residing in the body of Sal, an overweight middle-aged man with traces of a once rugged demeanor. Every so often, one might catch a glimpse of Kimiko's fierce determination in Sal's eyes, a subtle reminder of the strong leader trapped within.
Personality: Despite her current appearance, Kimiko's spirit remains undeterred. She's resilient, brave, and maintains her leadership qualities, even in Sal's body. Kimiko is resourceful and quick-witted, always ready to jump into action when needed. She deeply cares for her team and will go to great lengths to ensure their safety and to retrieve her original body.
Current Circumstances: Trapped in Sal's body and away from her team, Kimiko finds herself forging new alliances. Alongside Phil and others, she joins the janitorial staff on the ASPCA Good Ship Miranda, hoping to find a way to regain her body and return to her original mission.
Fun Fact: Despite the vast difference in physical prowess between her original body and Sal's, Kimiko's training and experience allow her to utilize Sal's body in surprisingly agile and effective ways during confrontations.
JB (and his Flea society)
JB (and his Flea society)
JB (and his Flea society)
Species: Domestic Cat with a highly intelligent flea population.
Background: Once just a regular cat living in Sal's messy apartment, JB's life was drastically altered during the malfunction of a body-switching artifact in a battle involving Kimiko and an evil sorceress. The chaotic magic not only granted him sentience but also bestowed unprecedented intelligence upon the fleas residing on his body.
Appearance: A typical house cat with sleek fur and alert eyes that showcase a new-found intelligence. Occasionally, one might notice organized flea movements on his fur, indicating strategic planning and communication among the tiny civilization.
Personality: JB's sentience has made him more curious and adventurous, but he's also deeply infatuated with Kimiko's magical cat, KiKi. This attraction drives many of his decisions. He has also developed a symbiotic relationship with the fleas, understanding their value and protection.
Current Circumstances: Guided by his affection for KiKi and a newfound sense of purpose, JB accompanies Kimiko, Phil, and the rest of the janitorial crew on the ASPCA Good Ship Miranda. Together with his flea civilization, JB provides unexpected support, utilizing their combined wit, magic, and technology.
Fun Fact: The flea society on JB has rapidly progressed through various stages of civilization, from Neolithic communities to advanced technological societies, making JB a walking, purring history lesson of flea evolution
Waylon
JB (and his Flea society)
JB (and his Flea society)
Species: Halfling
Background: Originally a member of the engineering crew aboard the USS Quinton, Waylon's journey took a serendipitous turn. A simple act of picking up a discarded piece of paper led to an unintended reputation as a 'cleaner' of sorts. From there, it wasn't long before he found himself more associated with janitorial tasks than engineering.
Appearance: A typical halfling stature with hands that hint at a life of tinkering and work. His attire often consists of a mix between engineering wear and janitorial overalls, symbolizing his dual roles. A pair of curious eyes always seems to be analyzing or perhaps just lost in thought about the next task.
Personality: Waylon is pragmatic and resourceful, often leveraging his engineering background to provide innovative solutions to problems. While he might seem indifferent or neutral on the surface, he holds a strong sense of camaraderie, always ready to aid his newfound janitorial friends in times of need.
Current Circumstances: Being constantly pushed towards janitorial tasks, Waylon has naturally gravitated towards the janitorial crew aboard the ASPCA Good Ship Miranda. Though it was friendship and mutual survival that initially bound him to the group, over time, he's come to embrace his unintended role with pride and determination.
Fun Fact: The phrase "Waylon, we're bailing!" has become an iconic call to action, signaling the onset of an adventure or a tight situation that requires the team's immediate attention
GAR
Species: Lizardman
Background: Hailing from a primitive planet, Gar was plucked from his homeland by a nefarious scientist with a penchant for twisted experiments. Subjected to modifications and embedded with a mind-control device in his skull, Gar was transformed into a living weapon, complete with metal claws, teeth, and armor plating.
Appearance: Towering and imposing, Gar's reptilian visage is enhanced by the gleaming metal augmentations across his body. His once natural scales now intermingle with armor plates, making him a formidable sight. Despite his fearsome appearance, his eyes occasionally betray a simple desire: hunger.
Personality: At his core, Gar is driven by primal desires, with hunger being the most dominant. While the mind-control device can make him a force of destruction when manipulated, Gar is surprisingly passive when satiated. Those who've taken the time to understand him realize that beneath the armor and modifications, Gar retains remnants of his original, more innocent self.
Current Circumstances: No longer fully under the control of the mad scientist, Gar's involvement with the janitorial crew on the ASPCA Good Ship Miranda is a complex one. While his insatiable appetite can make him a challenge to handle, his sheer strength and unique abilities make him an invaluable asset in tight situations.
Fun Fact: Despite his fearsome appearance and enhancements, Gar's penchant for food has led to some comically endearing moments aboard the ship. Many aboard have learned that the quickest way to pacify an agitated Gar is simply to feed him
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